Battledrive users of the Omega configuration are brutish and cold, often regarded as those who have truly lost their humanity. Their cold and calculated effectiveness in battle is made more intimidating when paired with the unusually cruel injuries they inflict. Omega Battledrives are the last resort in battle, and are sent when an enemy force must be stopped through total annihilation. Omega will hunt a target down to the very end, or die in their quest to find them. They hold no personal feelings towards they prey, and do what they can to encourage the idea that they have lost their humanity.
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Omega Training
At 1st level, upon selecting this configuration, you become immune to charm effects.
Cruelty
At 1st level, you add your Constitution modifier to your melee attack damage. When you deal more than 1/4 of a targets maximum hit points in one round, that creature loses the ability to use one of its limbs. If you attack a creature that is prone, your attack renders the creature's lower half disabled. If the creature has two or fewer legs, its movement speed becomes 0. If the creature has more than two legs, its movement speed is halved.
Writhe
At 8th level, you gain the Writhe action. Your suit begins to squirm and shift, distorting your figure and appearance for one round. Creatures attacking you during this time have disadvantage, and you may make an attack of opportunity with advantage against creatures within 5 feet of you that miss an attack made against you.
You may use this ability a number of times equal to your proficiency modifier, regaining expended uses after a long rest.
Immoveable Object
At 13th level, you become immune to effects that would knock you down or cause you to be dazed. If you become grappled, you may expend your bonus action during your Strength saving throw to become ungrappled, adding your proficiency bonus to your saving throw.
Unstoppable Force
At 18th level, you become unstoppable when moving. Attacks of opportunity made against you deal half damage, and do not stop your movement. You gain the ability Topple. If your movement places you on the same space as a creature of your own size category or lower, that creature is knocked back 5 feet and must make a Dexterity saving throw against your Dexterity score + your proficiency modifier or become prone. Regardless of saving throw, the creature receives force damage equal to 1d10 + your Strength modifier.
Creatures of size categories larger than you gain +1 to their saving throw for every size category above yours. On a successful save, you stop 5 feet in front of them, and they take half damage from this ability. On a failed save, creatures larger than you are knocked back 5 feet but do not become prone.
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