Samurai Commander | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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World of Shinderia

Samurai Commander CR: 11 (7,200)

Medium humanoid, any lawful
Armor Class: 18 (Plate)
Hit Points: 170hp (20d8+80) 20d8+80
Speed: 30 ft

STR

20 +5

DEX

15 +2

CON

18 +4

INT

14 +2

WIS

17 +3

CHA

16 +3

Saving Throws: Str +9, Dex +6, Con +8, Cha +7
Skills: Athletics +9, Perception +11
Senses: Passive Perception 21
Languages: Common, Orcish
Challenge Rating: 11 (7,200)

Honed Edge: Add one damage die to slashing damage dealt(This damage die is already included)   Intense Focus(Concentration): This stance concentrates the Samurai General's killing intent on a single opponent. While using this stance, the Samurai General's attack rolls of 18 and 19 are treated the same as a natural 20. The Samurai General must use all of his attacks granted by multi-attack on one target. He can choose to switch targets at the beginning of his turn(no matter if he kills the target or not).   Widened Focus(Concentration): This stance widens the Samurai General's perception against multiple opponents. While using this stance, attack rolls against the Samurai General cannot be made with advantage, and all bludgeoning, piercing, and slashing damage is reduced by 4 points.

Actions

Multiattack 4   Superior Katana: +10 to hit, range 5ft, 2d10+5 slashing (This masterwork is perfectly balanced, and a skilled wielder can use it to it's fullest potential. +1 to hit.)   Strength Bow: +9 to hit, 100/300ft range, 1d8+5 piercing(Uses strength stat instead of Dexterity. Minimum requirement 14 strength)   Bonus Actions   Stance Change(Recharge 5-6): The Samurai General Activates either the Intense Focus stance, or the Widened Focus stance   Superior Strike Command: The Samurai General can command one of it's subordinates to attack. The subordinate uses it's reaction to move up to half it's movement and make one attack with advantage.

Reactions

Parry: +4 AC vs 1 attack


Created by

Pencyke.

Statblock Type

Monster

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