Spirit Folk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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homebrew by Team Brievary

Spirit Folk

ability score increase: Your Wisdom score increases by 2.
age: Spirit folk age at the same rate as humans, but can live up to 120 years.
alignment: Perhaps because of their strong ties to the natural world, spirit folk tend to seek balance between extremes. They tend toward neutral alignments.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one language of your choice.
sub races:
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homebrew by Team Brievary

Bamboo Spirit Folk

ability score increase: Your Dexterity score increases by 1.
age:
Size: Tiny
speed:
Languages:
parent race: ]
race features:
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.   Speech of Beast. You have the ability to communicate in a limited manner with beasts. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.   Trackless Step. Bamboo spirit folk leave no trail in natural surroundings and cannot be tracked.
]
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Lung Spirit Folk

ability score increase: Your Intelligence score increases by 1.
age:
Size: Tiny
speed:
Languages: You can read, speak, and write draconic
parent race: ]
race features:
Lung Heritage. You have resistance to fire damage   Scaly Commune. You have the ability to communicate in a limited manner with scaly beasts (fish, reptiles). They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
]
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homebrew by Team Brievary

River Spirit Folk

ability score increase:
age:
alignment: Your Dexterity score increases by 1.
Size: Tiny
speed:
Languages:
parent race: ]
race features:
Child of the River. You have a swimming speed of 30 feet, and you can breathe air and water.   River Folk Magic. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell once per long rest, and when you reach 5th level, you can also cast the Acid Arrow spell once per long rest. Wisdom is your spellcasting ability for these spells.
]
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Sea Spirit Folk

ability score increase: Your Constitution score increases by 1.
age:
Size: Tiny
speed:
Languages:
parent race: ]
race features:
Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water.   Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.   Sea of Knowledge. You have advantage on all Wisdom (Nature) rolls made that are related to the sea.
]
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Mountain Spirit Folk

ability score increase:
age:
alignment: Your Constitution score increases by 1.
Size: Tiny
speed:
Languages:
parent race: ]
race features:
Mountain Athlete. You have proficiency in the Athletics skill.   Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
]
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.   Subrace. Spirit folk come from various origins. Choose one of the following subraces.

Created by

Nicholas Hoar.

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