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Trethel Alderonn

Medium Half Elf, Bard Entertainer, Chaotic Good

Armor Class 12
Hit Points 39
Speed: 30 ft Swim: 15 ft Climb: 15 ft

STR

7
( -2 )

DEX

12
( +1 )

CON

13
( +1 )

INT

15
( +2 )

WIS

15
( +2 )

CHA

18
( +4 )

Saving Throws Dexterity, Charisma
Skills
  • Acrobatics
  • Arcana
  • History (Expertise)
  • Insight
  • Investigation
  • Performance (Expertise)
  • Persuasion
  • Religion
Musical Instruments
  • Lyre
  • Lute
  • Flute
  • Drums
Weapons
  • Simple Weapons
  • Hand Crossbows
  • Longswords
  • Shortswords
  • Rapiers
Tools
  • Disguise Kit
Senses Darkvision: 60ft Passive Perception: 12 Initiative: +1
Languages Common, Elvish, Draconic
Challenge Rating 1
Proficiency Bonus +3

Description

Class: Bard 6 | Background: Entertainer | Race: Half-Elf | Gender: Male | Age: 27 | Height: 5'6" | Weight: 130lbs | Alignment: Chaotic Good | Deity: Muse | Lifestyle: Poor
Equipment

  • Entertainer's Pack
  • Locket of Hair
  • Dagger
  • Leather
  • Lute
  • Lyre
  • Flute
  • Short sword
  • Belt Pouch 15 GP

Ideals

(Beauty) When I perform I make the world a better place than it already was.

Bonds

I idolize the heroes of the old tales and measure people's deeds against them.

Flaws

Despite my best efforts, I am unreliable to my best friends.

Cantrips

  • Mage Hand
  • Prestidigitation
  • Vicious Mockery
1st Level
  • Detect Magic
  • Dissonant Whispers
  • Healing Word
2nd Level
  • Enhance Ability
  • Invisibility
  • Lesser Restoration
3rd Level
  • Dispel Magic
  • Sending

At will: Mage Hand:
  • Conjuration cantrip
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.   You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.   The hand can’t attack, activate magical items, or carry more than 10 pounds.
Prestidigitation:
  • Transmutation cantrip
  • Casting Time: 1 action
  • Range: 10 feet
  • Components: V, S
  • Duration: Up to 1 hour
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Vicious Mockery:
  • Enchantment cantrip
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.   At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


Feats

  • Eldritch Adept- Eyes of the Rune Keeper
Features
  • Ability Score Improvement
  • Additional Bard Spells (Option)
  • Additional Magical Secrets
  • Bard College (Lore)
  • Bardic Inspiration
  • Bardic Versatility (Option)
  • Bonus Proficiencies (Lore)
  • By Popular Demand
  • College of Lore
  • Countercharm
  • Cutting Words
  • Darkvision
  • Expertise
  • Font of Inspiration
  • Jack of All Trades
  • Magical Inspiration (Option)
  • Song of Rest
  • Spellcasting
Traits
  • Fey Ancestry
  • Skill Versatility

Actions

Shortsword To Hit 1d20+4 Damage 1d6+1 Piercing Finesse, Light
Dagger To Hit 1d20+4 Damage 1d4+1 Piercing Finesse, Light, Thrown (Range 20/60)


Created by

Roctover.

Statblock Type

NPC Sheet

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