Nonmagical combatants will often focus on martial weaponry or physical weapons such as bows, spears, swords, crossbows, or other tactics. Some, however, have strayed into the realm of strange new weaponry fueled by powerful yet unstable alchemical reactions. These wielders of new, rudimentary blackpowder weapons that are powerful and dangerous are called Triggermen.
hit dice:
1d10
hit points at 1st level:
10 + constitution modifier
hit points at higher levels:
1d6 + constitution modifier
armor proficiencies:
All armor, shields
weapon proficiencies:
All simple & martial weapons
tools:
Tinker's tools
saving throws:
Dexterity, Constitution
skills:
Choose two from Athletics, Acrobatics, Perception, Mechana, Arcana, Intimidation, Survival
starting equipment:
spellcasting:
class features:
subclass options: