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Mammoth

Huge beast, unaligned
Armor Class 13
Hit Points 66-126-187 11d12+55
Speed 40ft

STR
24 +7
DEX
9 -1
CON
21 +5
INT
3 -4
WIS
11 0
CHA
6 -2

Senses Passive Perception 10
Challenge 6 (2,300 XP)


Trampling Charge. If the mammoth moves at least 20 feet straight forward toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.


Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11-25-39 4d8+7 Piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone target. Hit: 11-29-47 4d10+7 Bludgeoning damage.


 

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subartic to subtropical.


Created by

DerecLsteeL.

Statblock Type

Monster / Creature

Link/Embed