Spellcasting Ability: Wisdom Spellcasting Modifier: +8 Spell Save DC: 16 Spell Slots:
God-King's Blessing: Soldiers of the Holy Legions take a sacred vow upon graduation from the Holy Legionnairum, which gives them a spiritual connection to their God-Kings. They are granted limited spellcasting ability (they are considered Clerics for this purpose), and resistance to radiant damage. God-King's Resolve: Holy Knights are invested with additional power to control the minds of others, as well as of themselves. The Holy Knight gains immunity to the Charmed and Frightened conditions, they make all Wisdom saving throws with advantage, and if the Holy Knight targets a creature with a spell that forces them to make a saving throw, a genuine follower of the God-Kings makes their saving throws against the effects of the Holy Knight's spells with disadvantage. Formation: When fighting alongside at least one other MHK soldier or another allied combatant, the Holy Knight gains immunity to flanking maneuvers and gains a bonus to AC equal to their proficiency bonus (+5). This applies if an allied combatant is within at least five feet of the Holy Knight, or within five feet of a hostile target that the Holy Knight is also within five feet of. Item Effect (Kiteshield): While wielding the kiteshield, the user has disadvantage on all Acrobatics and Stealth checks. Item Effect (Plate Armor): While wearing the plate armor, the user has disadvantage on all Acrobatics and Stealth checks. Additionally, spellcasters are limited to one spell or cantrip casting per turn while equipped. Item Effect (MHK Holy Knight Uniform): This uniform can keep the wearer warm in temperatures as low as -50° and provides resistance to cold damage. Additionally, the uniform provides the wearer with advantage on Intimidation checks made against creatures that worship the God-Kings of Metalwrath. Item Effect (Ring of Spell Turning): While wearing this ring, the user has advantage on saving throws against any spell that targets only the user (not in an area of effect). In addition, if the user rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on the user and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
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