*Requirement: No genetic mutations or implants of any type can be received prior to taking this subclass.
The monks of the Order of Purity follow a strict and unyielding philosophy that in a world of false power granted by implants and genetic modifications, only those who remain without implants and untouched by gene splicing are worthy to call their power their own. These monks also recognize that to be able to defend themselves in this world means pushing beyond the limitations of the natural world.
Monks of the Order of Purity maintain a constant state of extreme training on their bodies in some way or another, always pushing beyond their physical limitations. These monks look at the world filled with genetic mutations and implanted augmentations with disdain, hoping to calmly lead others away from such temptations by living as proof of how powerful one can be without turning to shortcuts.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Oath of Purity
At 3rd level, upon taking this class, you take an oath against receiving any genetic mutations, or cyberware or spellware implants. Should you do so after taking this subclass, you will be unable to continue gaining levels as a Monk of this monastic order.
Constant Training
At 3rd level, you begin to put yourself under significant constant strain. Choose between one of the following options, and gain the corresponding benefit.
Training and Penalty |
Passive Benefit |
Maintain a constant meditative state; -60 to your perception distance |
Gain blindsight for 30ft. |
Wear weighted clothing at all times; -50 to your max carry weight |
+5 to all unarmed damage |
Add a mild venom to all food and drink; -10 to your base speed |
Advantage on all Constitution saving throws |
Pressure Point
At 6th level, you memorize a map of pressure points and sensitive areas on the bodies of various humanoids. When you strike a humanoid creature using a bludgeoning or unarmed attack, you may choose to expend 2 ki points to use this feature. When you do this, roll 1d6. A roll between 2-5 affects body part listed on the table below is your striking zone, and is unusable by your target for the next 2 rounds. On a 1 or a 6, the opponent is rendered dazed and prone for two rounds.
d6 |
Body Part |
1 |
Torso |
2 |
Left Leg |
3 |
Left Arm |
4 |
Right Arm |
5 |
Right Leg |
6 |
Head |
High Intensity Training
At 11th level, the benefits from your Constant Training feature become permanent, and you no longer require the training or penalty to receive them. This marker in your progress has signaled you for the next step in your constant training. Choose between one of the following options, and gain the corresponding benefit.
Training and Penalty |
Passive Benefit |
Forgo all short and long rests; constantly maintain one level of exhaustion |
You cannot gain levels of exhaustion, and become resistant to psychic damage
At 17th level: become immune to psychic damage. |
Constantly keep your eyes closed or blindfolded; lose your sense of sight |
Gain 30ft. of Tremorsense. If you have Blindsight, range increases by 30ft.
At 17th level: gain Truesight at a range of 10ft. |
Use your ki to keep your body temperature dangerously high; -5 ki points |
Gain resistance to fire and cold damage.
At 17th level: Become immune to your choice of fire or cold damage. |
Perfected Purity
At 17th level, you embody the ideals of the Order of Purity. The penalties and training from your High Intensity Training feature are no longer required, and the benefit you gained becomes permanent. You gain 5 additional ki points, and the ability to evade death once. Should you fail three death saving throws, the ki within your body will shock your heart to continue beating and heal you by 25 hit points.
subclass options: