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Create Deadfall

Prerequisite: Set Snare

This skill builds further on your trap building capabilities, allowing you to create a deadfall using rocks or logs designed to trip and injure an enemy opponent. A wary opponent may spot your deadfall, but doing so requires them to beat your Deadfall DC, which is equal to 10 + (2x your level).   If triggered, the creature triggering the deadfall must make a Dexterity saving throw. A failed save sees the creature take 2d6 points of bludgeoning damage and being knocked prone. The creature may make a Strength save on each of his subsequent turns to extricate himself from the deadfall debris. A successful save sees the creature taking half the damage rolled and is not knocked prone and buried by the deadfall debris.   This skill also allows you to create a basic spiked pit trap. A pit trap is a concealed 5’ deep pit with sharpened sticks in the bottom of it. Creating the structure and sharpening the sticks takes 1 hour. It has the same DC for detection and deals the same damage as the deadfall described above. Rather than having to extricate themselves from debris, however, creatures who fall into the pit and fail their saves see their movement rate halved for the next hour.


Created by

Velociryx.

Statblock Type

Feat

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