The Husk's Spellcasting ability is Intelligence. +4 to hit, DC 13 Incorporeal Movement. The Husk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Shadowbound. The Husk can hide in dim light or darkness without requiring cover.
Draining Bite ] Melee Weapon Attack: +5 to hit, reach 5 ft., One target, Hit: 6 (1d6+3) piercing damage. The target must make a Constitution saving throw- on a failed save, they take an additional 5 (1d4+3) necrotic damage, and the Husk regains HP equal to the amount drained from the target. On a successful save, they take no additional damage.