The Desperado lives in harsh conditions. Where a lesser man it may have killed, living on the edge of the Loathing Frontier has hardened their resolve and sharpened their wits. They are a survivor to the core.
The wilds of the Western territory have never been safe, but these last few years it's gotten bad, and Desperados all across the Frontier have been struggling. Maybe it's time to stop doing everything alone.
Take your position amongst your comrades as a guide through the desert scrub, giving them rifle support from on high or pistol support from down low.
hit dice:
1d6 per Desperado level
hit points at 1st level:
7 + your Grit modifier
hit points at higher levels:
armor proficiencies:
Leather, Clothes, Leather Clothes
weapon proficiencies:
Pistols, Rifles
tools:
Choose Firestarter or Spyglass
saving throws:
Grit, Gadzookery
skills:
Survival, Foragin’, Perceptin’, Critter Whisperin’, Cookin’, and Sneakin’
starting equipment:
Six-shooter, Carbine Rifle, Survival Knife
spellcasting:
class features:
I've Had Worse (1 action)
Desc: Once every 3 long rests, you may survive a fatal wound while being reduced to 1HP.
You cannot use this ability if overkill damage puts you below a -2HP.
If your head explodes, your head explodes. Flex Tape can't fix that.
Blood is thicker than Poison (1 action)
Desc: Once per long rest, you may negate some Poison damage.
Lvl.1 - Once each long rest, you may negate 1d6 Poison damage.
Lvl.2 - Once each long rest, you may negate 2d6 Poison damage.
Lvl.4 - Once each long rest, you may negate 3d6 Poison damage.
Lvl.5 - Once each long rest, you may negate Poison damage entirely.
subclass options: