Cow Punchers solve their problems with their fists, whether it's shaking them at a disagreeable feller in a disreputable saloon or using them to punch a slightly more disagreeable feller in a slightly less reputable saloon.
Ever since The Cows Came Home, the territory of Loathing has been terrorized by roaming herds of bovine hellspawn, which means it's down to folks like you to make the land safe again. Well, safe as can be expected of a sparse conglomeration of near lawless towns surrounded by hundreds of miles of untamed, monster-infested wilderness.
hit dice:
1d8 per Cow Puncher level
hit points at 1st level:
8 + your Grit Modifier
hit points at higher levels:
armor proficiencies:
Leather
weapon proficiencies:
Unarmed, Improvised, Bludgeon
tools:
None
saving throws:
Muscle, Grit
skills:
Choose 2 from Jockery, Browbeatin’, Critter Whisperin’, Foragin’, Survival, and Perceptin’
starting equipment:
spellcasting:
Ha ha, no.
class features:
Rage: In moments of immense frustration and anger, you lose yourself to your inner Hellcow. On your turn, you may go into a Rage as a bonus action.
While raging, you gain the following benefits if you're wearing leather or showing a lot of skin:
You have advantage on Muscle checks and Muscle saving throws.
When you make an unarmed or melee weapon attack using Muscle, you gain a bonus to the damage roll that increases as you gain levels as a Cow Puncher, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage, and in later levels you gain resistance to elemental damage types as well.
Lvl.2 - Unknown Perk
Lvl.3 - Unknown Perk
Lvl.4 - Unknown Perk
Lvl.5 - Unknown Perk
subclass options: