race features:
Large body: +1 HP for each level. Also you can reroll ones on hitdice during level up and while healing using hit dices.
Aggressive: You can spend your reaction to move up to half of your movement speed towards to creature. If you've moved at least 10ft you can make an attack.
Strong muscles: You are considered large for carrying capacity and grapple checks.
Brute: You can add 1 damage die to any melee weapon attack you make.
Intimidating: Your Intimidation checks are using Strength instead of Charisma.
Agressive nature: Whenever offended, you burst in frenzy. You must succeed DC 15 Wisdom saving throw or attack the offender.
Sronger and Smarter: An orog uses its strength to bully other orcs and its intelligence to surprise enemies on the battlefield. Many an overconfident elf, human, or dwarf commander has watched a "simple" orc warlord execte a clever maneuver to outflank and destroy an opposing force, not realizing the orc is an orog.
Detached Killers: Wanting nothing more than to hack their enemies to pieces, orogs are a terrifying presence on the battlefield. They form no attachments, even to their parents and siblings, and have no concept of love or dedication. They worship the orc pantheon of gods - Grummsh and Luthic foremost - because they believe that the gods have strength beyond reason, and physical might is all they respect.
Servants of Darkness: Mistrusted by orcs, some orogs form independent mercenary war bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercanaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains.