Lizardfolk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lizardfolk

ability score increase: Wisdom +3, Dexterity: +1
age: 60
alignment: usually evil
Size: Medium
speed: 35 ft, swimming speed: 35 ft
Languages: Common, Draconic
race features:
Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.
Hold Breath: You can hold your breath for up to 15 minutes at a time.
Cold-blooded: Fact that you have cold blood gives you following traits:
  • You automatically fail saving throws in Extreme Cold Weather Condition.
  • You automatically succeed saving throws in Extreme Heat Weather Condition.
  • You need only quarter of food.
  • You have advantage against diseases.

  Cunning Artisan: As part of short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity or plant creature of size Small or larger to create one of the following items: shield, club, javelin or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as dagger, or appropriate artisan's tools such as leatherworker's tools.
Hunter's Lore: You gain proficiency with following skills: Animal Handling, Nature, Perception, Stealth and Survival.
Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Created by

Albenis.

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