Mark of Making | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Eberron

Mark of Making

The Mark of Making guides its bearer through any act of creation. The bearer of the mark can mend broken things with a touch, and always has a minor magic item they've been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an enchanted blade.
ability score increase: INT+2, any other +1
age: see chosen race
alignment: see chosen race
Size: Medium
speed: see chosen race
Languages: see chosen race
parent race: Human
race features:
Artisan's Intuition When you make a n Arcana check or an ability check involving artisan's tools, you can roll a d4 and add the number rolled to the ability check.   Maker's Gift You gain proficiency with one type of artisan's tools of your choice.   Spellsmith You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn't require concentration. Once you cast the spell with this trait, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for hese spells.   Spells of the Mark If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.   Mark of Making Spells
Spell Level Spells
1st identify, Tenser's floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Leaders: Cannith East, Zorlan d'Cannith; Cannith West, Jorlanna d'Cannith; Cannith South, Merrix d'Cannith   Headquarters: Cannith East, Korth Enclave (Karrnath Cannith West, Aundair Enclave (near Fairhaven, Aundair Cannith South, Cannith Tower (Sham, Breland)   House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon-marked Cannith forgeholds use streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards. The House of Making builds the tools the other houses rely upon, and it has always been the unspoken leader of the Twelve. The Last War was a time of great opportunity for Cannith. Every nation wanted weapons and warforged, along with mundane arms and armor. The war raised the house up, and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership and key facilities. Now three barons jockey to fill the leadership vacuum: the alchemist]orlanna of Fairhaven, weaponsmith Zorlan of Korth, and Merrix of Sham, innovator of warforged. It remains to be seen whether one of these leaders will unite the house, or if it will shatter under the strain. If you're an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house's future.

Created by

Huuk.

Statblock Type

Race/Species

Link/Embed