The Wasp mutation is regarded with a large amount of fear and disgust from most of any civilization. The unsettling appearance of a human becoming something more insect has left nightmares in those without the strong stomach to handle such a sight. Many of those who choose the Wasp mutation are members of specialized military forces, casting aside a little bit more of their humanity than most Splicers in exchange for working in large groups for maximum effectiveness. The alarming noise their wings give on their approach is hard to forget, and many take to calling them "Drones" after the first military unit comprised of this type of Splicer.
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Ocelli
At 1st level, upon choosing this mutation, you grow three small eyes placed between your eyebrows. Each of these eyes is solid black, and measures 1/4cm in size.
They are arranged two above one, and do not see in the way your normal eyes see. These ocelli sense motion, giving you +2 to your passive perception, and advantage on perception skill checks.
Exoskeletal Plating
At 1st level, when you take this mutation, you grow hard bone-like plates attached to your shoulders, upper arms, upper back, hips, and thighs. These plates do not interfere with armor, and give you +1 to your Natural Armor, and Armor Class.
At 14th level, this feature improves. Your body becomes covered in these hard plates, and you are unable to wear armor. Your natural armor gains +4.
Wing Formation
At 6th level, your mutation causes you to sprout a set of large insectile wings. These wings can not be folded in, and sit near your shoulders. You gain a flying speed of 15ft., and have -2 to stealth checks while flying.
At 14th level, this feature improves. Your wings become larger and stronger, changing your flying speed to 35ft., and are unable to stealth while flying due to the loud buzz of your wings.
Thorax Separation
At 10th level, your mutation causes your waist to become thinner and your lower back elongates into a small thorax. A small stinger appears at the base of your spine, granting you a sting attack. This attack has a range of 5ft., and deals piercing damage equal to 2d6 + your Dexterity modifier. An enemy hit with this attack must make a Constitution saving throw, the DC for which is 10 + Your Constitution modifier. On a failed save, they become paralyzed for 1d4 rounds. If an enemy attacks you from behind, including a sneak attack, with a melee weapon or touch range spell, you may use this attack as a reaction.
At 14th level, this ability improves. Your poison becomes more potent, and creatures afflicted by it also take 1d8 acid damage. If a creature falls to 0hp while poisoned from this feature, they remain stable and at 0hp for up to 1 hour or until healed.
Dire Drone
At 14th level, your mutation progresses dramatically. The armored plates on your body grow in size and number, and shift to a wasp-like yellow-black pattern. You gain advantage on intimidation skill checks. In Addition, your limbs become thinner and denser, and your internal skeletal structure becomes one with your muscular structure. Allowing you to squeeze into places up to two size categories smaller than you. When flying, you gain a Fear aura, causing all hostile creatures within 30ft., of you to make a Wisdom saving throw. The DC for this saving throw is 10 + your Charisma modifier. On a failed save, a creature is frightened. Finally, you sprout small antennae that allow you to feel the wind and hear sounds better, granting you +4 to your perception and investigation skills.
Additionally, the features of this mutation improve as detailed in their descriptions.
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