Your skill and experience with the dagger far exceeds that of the average user. These maneuvers can also be used with dagger-like bladed throwing weapons such as shuriken or kunai. Pinning Point When you make a melee or ranged weapon attack with a dagger, you may attempt to pin a Large or smaller creature to a wall or surface by catching their clothing with the knife's point. This maneuver can be used against creatures without clothing at the GM's discretion. Make an attack roll; if the attack hits, the target must make a Strength saving throw. (DC equals 8 + the attacker's proficiency bonus + the attacker's Strength or Dexterity modifier) On a failure, the target's speed is reduced to zero until the dagger is removed. The target can make another Strength saving throw as an action on its turn. CONCEALED BLADE. Instead of making a Dexterity (Stealth) check to hide yourself, you may make Dexterity (Sleight of Hand) check-contested by an active or passive Wisdom (Perception) check--to conceal your dagger. As an action, you may make a weapon attack with a concealed dagger against a creature that has not yet acted in combat. This attack has advantage. Extended range: Your understanding of the weight and dynamics of the dagger allows for you to extend your range. Thrown range increased by 15ft