Dark Magic Infusion | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dark Magic Infusion

Prerequisites: Completing Phase 1 from Chapter 7: Drawbacks of Evil

One of the creature's spell-like abilities is harder to resist than it otherwise would be.

Benefit:
The DC saving throw of an infused spell-like ability is increased by 2.
Creature's spell-like abilities can be boosted three times per day, though the gift does not allow the creature to exceed its normal usage limit for an ability.

Special:
This gift can be taken multiple times. Each time it is taken, the creature can apply it to it's abilities additional three times per day.


Created by

Albenis.

Statblock Type

Feat

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