Prerequisites: Completing Phase 1 from Chapter 7: Drawbacks of Evil
One of the creature's spell-like abilities is harder to resist than it otherwise would be.
Benefit:
The DC saving throw of an infused spell-like ability is increased by 2.
Creature's spell-like abilities can be boosted three times per day, though the gift does not allow the creature to exceed its normal usage limit for an ability.
Special:
This gift can be taken multiple times. Each time it is taken, the creature can apply it to it's abilities additional three times per day.