Halfling (Tapaidh) | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Halfling (Tapaidh)

The tapaidhs are famous for being inclined to heroism. They hold courage and kindness in high regard, understanding that every action to bring another one's happiness and safety is heroic; therefore, even those without the resolution to become adventurers do their best to help whoever is in need. Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
ability score increase: Dex +2, Con +1
age: Halflings reach adulthood at the age of 20 and generally live into the middle of their third century.
alignment: Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: You can speak Ezor and Cainnt. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is robust. Almost all halflings speak Ezor to converse with the people in whose lands they dwell or through which they are travelling.
race features:
Lucky. Fortune favors the bold. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. A hero's resolve must be stronger than their steel. You have Advantage on saving throws against being frightened.   Halfling Nimbleness. Being small has its advantages. You can move through the space of any creature that is of a size larger than yours.   Beaglann Defender. The tapaidh are known as heroes and defenders of their people and are able to impart the feeling of safety to those around them. You have Advantage on any Charisma (Persuasion) check done with allied creatures to help them come to their senses.   Stout Resilience. You are almost as resistant as your zwerg cousins. You have Advantage on saving throws against poison, and you have resistance against poison damage.
Halflings average about 1 meter tall and weigh about 20 kilograms.

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Jedu.

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