Human | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Human

The arrival of humans of Valkrir is a strange tale, rumored to be a result of a wish spell or interference by one of the humanoid gods. Their sudden and abrupt appearance caused quite the stir, ushering in the ever wonderous age of Humankind. The humans were quickly announced the most innovative and adaptable race of the realm, evident in the various climates they migrated to and in the ease in which they established trade with the Elder races. It wasn't long before the young race was found to be fluently using the elder languages, and were prone to using phrases and words in every day conversations. It became usual to listen to a human use elvish phrases for music and art, dwarfish military phrases and orcish swears- sometimes all in one sentence!   Though, as humanity spread through the continents, a darker truth was unveiled. Power and greed were swift corruptors in humankind, igniting wars with races and other humans. The age of Humankind forever became tainted in blood as they waged wars and left scars upon the history of the realm. Even now, leaders of civilizations are feared to become bloodthirsty tyrants.
ability score increase: +1 to one stat of choice, Regional Bonus
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans can be any alignment.
Size: Medium
speed: 30ft
Languages: Common, Two of your choice
race features:

Negotiation Expert

Charisma checks made against neutral creatures that you share a language with are made with proficiency. This feature can be used twice (x2) per long rest.   (If already proficient in said check, treat the check as expertise.)  

Regional Advantages

Each region of Valkrir have humans that have adapted to the area; choose one of the following regions and take the bonuses attatched.  

Estera Region, Valkrir

Estera is the biggest region on the continent of Valkrir. It reaches the west side of the Dragontooth Mountain Range, and encompasses the entirety of Lake Maru, to the very end of the golden fields outside Bontrote. Being in the very center of the biggest continent, Estera humans are very fluent with words.  
  • +2 Charisma
 

Tsu'ki Region, Valkrir

Tsu'ki is the region east of the Dragontooth Mountain Range, reaching to the coastlines and down south to long forgotten ruins bordering the gulf of New Ameda. The land is mostly populated by ravaging orc tribes, human settlements being nearly non-existent except for one heavily fortified city. Most humans are traveling tribes of nomads, going to and from the East of Dragonstooth.  
  • +2 Strength

Moore Region, Frostmoore

The region of Moore is vast, open and howling cold. Danger lurks in the wind, in the shadows, in the moonlight. If the cold or hunger doesn't kill you, something else certainly will try. Survival is a must, and only the strong survive. That is you.
  • +2 Constitution

Sunbloom Region, Sunbloom

The Sunbloom region consists of the oasis hidden by jagged rock, and the blistering white sands around it. The best medicine of all the realms are produced here, and the best doctors are trained here. The people of this region are cunning and have sharp eyes- and strong minds to survive the mirages on the horizon.
  • +2 Wisdom

Goldensand Region, Sunbloom

The Goldensand region is nestled between large pillars of eroded rock, carved away by howling sandstorm winds. The land is desolate, with no water source besides the oceans and no real shelter. The humans of this region are purely nomadic, on the move constantly to avoid roaming sand wyrms and the orc tribes out there.
  • +2 Dexterity

Anati Region, Anita

The Anati region is the archipelago, the Isles of Anita. Fey magic runs rampant here, coursing through the enchanted trees and bleeds into the water. While most fey are cunning, the humans here have evolved to outsmart them and thrived.
  • +2 Intelligence

Created by

Gam1ngSk1ttle.

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