Master of Ceremonies | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Master of Ceremonies

Intelligence or Wisdom 13 or higher

You have acquired a book of a pair of rituals and have learned to perform the rituals. You must have the book in hand while performing any one of them.  

  • You acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for a wizard.
  • If you come across a spellbook or scroll, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose from the activity above, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 4 hours per level of the spell and costs 100 gp per level. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.

 


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jfosnc.

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Feat

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