Vampirism | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Vampirism

Attacked by a vampire

It is the most generic form of Vampirism that can be gained from becoming afflicted by a vampire.     Feral: If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target.   Unbound: You are Free. Master: You can make Thralls by turning victims into Vampires. Count: You can cast suggestions on Thralls as a free action. In addition, being able to make Thralls by turning victims into Vampires. Disadvantage on death saving throws.


1Standard Vampire Effects:
10Bloodsight. Gain blindsight up to 120ft that can only sense creatures with blood.
10Sunlight Sensitivity. Unless another ability cancels it out.
10Tainted Vessel. Gain vulnerability to fire and silver unless, if resistant/immune cancel each other out.
10Hunger. No longer gain nutrition from food and are required to feed on blood.
10Abilities for Ferals:
10Mindless. If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target.
1Abilities for Thralls:
10Bound. You are bound to your masters and can't deny them.
10Slowed. You have disadvantage on the initiative.
1Abilities for Unbound:
10Freedom. You are Free and suffer only the standard vampire effects.
1Abilities for Master:
10Slaver. You can make Thralls by turning victims into Vampires by making an unarmed attack using piercing damage, they must succeed on a dc of the damage taken.
1Abilities for Counts:
10Control. You can cast suggestions on Thralls as a free action.
10Slaver. You can make Thralls by turning victims into Vampires by making an unarmed attack using piercing damage, they must succeed on a dc of the damage taken.
10Reaper. Disadvantage on death saving throws.

Created by

Artgalles.

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Feat

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