TENTACLES: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE CREATURE. HIT: 15 (2D10+4) PSYCHIC DAMAGE. IF THE TARGET IS MEDIUM OR SMALLER, IT IS GRAPPLED (ESCAPE DC 15) AND MUST SUCCEED ON A DC 15 INTELLIGENCE SAVING THROW OR BE STUNNED UNTIL THIS GRAPPLE ENDS. EXTRACT BRAIN: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE INCAPACITATED HUMANOID GRAPPLED BY THE MIND FLAYER. HIT: 55 (1D10) PIERCING DAMAGE. IF THIS DAMAGE REDUCES THE TARGET TO 0 HIT POINTS, THE MIND FLAYER KILLS THE TARGET BY EXTRACTING AND DEVOURING ITS BRAIN. MIND BLAST (RECHARGE 5-6): THE MIND FLAYER MAGICALLY EMITS PSYCHIC ENERGY IN A 60-FOOT CONE. EACH CREATURE IN THAT AREA MUST SUCCEED ON A DC 15 INTELLIGENCE SAVING THROW OR TAKE 22 (4D8+4) PSYCHIC DAMAGE AND BE STUNNED FOR 1 MINUTE. A CREATURE CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
Mind Flayer The illithid Nihiloorworks for Xanathar, spending its days creating intellect devourers and setting them loose in the sewers of Waterdeep. Each intellect devourer attacks the first humanoid it encounters, using its victim as a puppet to spy on the city and relay information back to Nihi loor. Occasionally, an intellect devourer is in structed to seek out a particular kind of target, such as a member of the City Guard or the City Watch. Sometimes its instructions will include orders to capture specific Waterdavians and bring them to Skullport, where they can be enslaved or ransomed. Nihiloor has an alien mind, and it considers itself Xanathar's equal. It has no interest in supplanting the beholder, however, preferring to operate in the shadows and pursue its own fell schemes