Nagpa | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Nagpa

ability score increase: Your Intelligence score increases by 2 and Charisma score by 1
age: Cursed beings, the Nagpa race acts as an extension of ones life. For each year left of the creature's average lifespan when cursed, the Nagpa has 10 more years of remaining life.
alignment: Originally powerful arcanists, Nagpa are both spiteful and methodical, they typically lean towards neutral and chaotic alignments
Size: Medium
speed: Your base walking speed is 30 feet
Languages: You can speak, read, and write Common, Auran, and one other language of your choice.
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.   Lingering Ward. The protective magic of your previous life has stained your being. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.   The Mighty Fallen. You know one cantrip from the Wizard spell list. Once you reach 3rd level, you can cast the Identify spell once. Once you reach 5th level, you can also cast the Locate Object spell once. You must finish a long rest to cast these spells again with this trait. Intelligence is your spellcasting ability for these spells.   Corruption. The evil rooted within you can be forced upon others in forced-agreeance. As a bonus action, you can target one creature you can see within 90 feet of you. The target must make a Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by you until the start of the your next turn. You can use Corruption once per short rest. The DC of this saving throw is 8 + your Intelligence modifier + your proficiency bonus.   Bound to Ruins. Your curse limits the sources for your knowledge to the dead. You can only learn information through the searching of ruins and the scripts of people long lost to time. You automatically fail any Intelligence (investigation) checks and other checks related to research, experimental methodology, and connecting with others to obtain new knowledge. Direct word-of-mouth communication is unaffected by this feature.

Created by

Luhmao.

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Race/Species

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