Devilish Rouge WIP | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Devilish Rouge WIP

Those who seek to kill their enemies in the most painful way possible are devils. Those who do it quickly and effortlessly are feared. Most who fall into this category are considered Devilish Rouges. Aiming for an enemy's weak point, you create “tiles” beneath or around them.
3rd level feature: Cathartic Release:
The knowledge of a creature’s weaknesses is easy for you to judge, making you get the most out of your attacks. Every time you successfully attack a chosen creature, you may choose to create a blood tile underneath them as it sprays from their veins (5 foot tile). This tile will stay for one round. Should you attack again while a creature is on the tile, you may add your sneak attack bonus. Attacks using your bonus action can NOT gain sneak attack with this feature.
You can choose to attack a creature while they are on or adjacent to the tile and not deal the sneak attack damage. Instead, the tile will grow 5 feet in size, and its duration will increase by one. (TLDR: Each time you hit a creature inside a blood tile, the tile will grow 5 feet if you choose to not sneak attack)
If you choose to add your sneak attack bonus, every creature in the range of the blood tile shares the sneak attack damage.
When you choose to do sneak attack damage to a monster in a blood tile, the tile will disperse after the effect.
9th level feature: Tattered Veins:
When you deal sneak attack damage to an enemy who is not standing in a blood tile, you can create a blood tile underneath them with double the size (10 feet) and it will stay for 2 rounds.
Whenever you deal sneak attack damage to a creature in a blood tile, your sneak attack gains an extra die of damage.
When you deal damage to a creature in a blood tile (not sneak attack), you may add an extra 1d8 damage to the damage roll.
13th level feature:: Blood Bath:
When you or your allies are standing on a blood tile you created, they gain advantage on Constitution and Death saving throws. And any enemy inside has disadvantage on Constitution saving throws.
If you are standing on a blood tile, you may use your bonus action to teleport to another blood tile within 100 feet. The tile you teleport to will be used and disappear after teleporting.
17th level feature: Parched of Red:
Whenever a creature stands in a blood tile you created, they take 1d6 bleed damage at the start of your turn.
Before attacking a creature you may take -5 to your attack roll. If you hit, the blood tile created from the attack will double in size. The creature hit by this attack will have its movement speed halved and -5 to their attack rolls until your next turn.


Created by

Golden_Hephaestus.

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