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Ryunosuke no Airi (5th Level Retainer)

Armor: Medium AC
Gear: Magical Katana's
Health: 5 levels
Leader: Kyo
Primary Ability: Dexterity
Saves: Dexterity +7, Intelligence +6
Senses: passive perception 16, darkvision 60ft
Skills: Perception +6, Stealth +10, +3 to all other skills
Movement: 40ft
Signature Attack: Melee Weapon Attack: +6 to hit, reach 5ft. one target. Hit: 9 (1d8+4). Additionally, can add an extra 4d6 to the damage roll once per round if the target is within 5 feet of an ally creature or if Air has advantage on the attack.
Special Actions
Assassinate (3/day): If Airi attacked from stealth adn, the attack counts as a critical hit.
Cunning Action: Airi can use her bonus action to Dash, Disengage, or Hide.
Interpose: Airi can use her reaction to interpose herself between an adjacent ally and a source of damage, taking all the damage intended for the ally.
Niten Ichi Ryu: Airi can use her bonus action to make another weapon attack.
5th level: Ryugan Hijutsu - Niten Renda (Dragon Eye Secret Art - Twin Heaven Barrage)(3/day): Using the power of her Ryugan, Airi unleashes a a flurry of consecutive slices. As an action, Airi makes 8 attack rolls. Each attack that hits does 7 (1d8+2) slashing damage. This action can target multiple targets.
7th Level: Ryugan Hijutsu - Nitatsu Shougeki (Dragon Eye Secret Art - Twin Dragon Crash)(3/day): As an action, Airi summons the two spiritual dragons that lift her up into the air, and slam down into the ground as she descends. Each creature within a 15ft radius of Airi must make a Dexterity saving throw, taking 10d8 force damage on a fail, or half as much on a save.  


Created by

thevigilante219.

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Feat

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