Steady, resilient, and reliable, hunters are a valuable addition to your party. Their natural knowledge as well as their stamina and willpower can make the difference from eaten to well fed and well slept.
hit dice:
D10
hit points at 1st level:
10+ con modifier
hit points at higher levels:
1 d10 (or 6) +con mod
armor proficiencies:
Light armor
weapon proficiencies:
Simple weapons, bows, one melee martial of your choice
tools:
Cook's utensils
saving throws:
Wisdom, constitution
skills:
Choose three from:
Acrobatics, animal handling, athletics, intimidation, investigation, nature, stealth, survival
starting equipment:
Longbow and 20 arrows
Leather armor
two simple melee weapons or one melee martial
spellcasting:
class features:
Favorite Terrain: Starting at level 1, you choose between desert, forest, hills, ocean/sea, plains, mountain, river banks, seashore and volcanic. When at your favorite terrain, you have advantage on any perception ability check you make, as well as stealth checks. You also have advantage to rolls regarding information about your terrain. You get one extra favorite terrain at level 6 and 15, which you must have visited before.
Will to Fight: When reduced at 0 hp, you can roll a d2 to get back at 1hp.
Aim: Starting at level 2, you add your wisdom modifier to attack rolls made with ranged and thrown weapons.
Favorite Prey: Starting at level 2, you can permanently choose a number of beast species equal to your proficiency bonus to have advantage on attack rolls against, and damage bonus equal to your wisdom modifier. .
Nature Bonding: Starting at 3rd level, short rests spend in favourite terrain restore +(con mod)*d6.
Ability Score Improvement: When you reach 4th level, and again at 8th, 12th, 14th, 16th, and 18th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Commitment: Starting at level 5, before rolling a strength/constitution/melee attack roll, you can spend 3*x to roll an extra dx (eg 12hp for a d4, 60hp for a d20) + con mod, which you add to your roll. In the case that it is an attack roll, you can crit if the total roll=>20, and you can double-crit (four times as much damage) if total>+40. You decide whether to commit before rolling the first number
You can also add one d8 at a dexterity/ranged attack rolls in exchange for one level of exhaustion, or double ranged attack for the same cost.
Quick Shot: You can make 2 ranged attacks per turn, starting at level 7
Extra attack: Starting at level 9, you can attack twice in an action while using melee weapon. If the weapon has the heavy property, the second attack must be an unarmed strike or with a weapon like knuckle dusters, boot spikes etc.
Adaptable: Starting at level 10, when in non-favourite terrain for a week, you can treat it as favourite terrain and 2 common beasts native there s favourite enemies. This effect stops when you leave the that terrain for more than a week.
Land strider: Starting at level 11, you can move through difficult terrain with no movement cost, and you have resistance in thorn damage caused by plants.
Lionheart: Starting at level 13, you can raise you constitution and your wisdom scores up to 24
Epic Reliable Talent: Starting at 19th level, you can treat a roll lower than 9 as ten, if you already add your proficiency bonus to it.
Relentless: Starting at 17th level, you can remove one exhaustion level each time you crit or gain inspiration, and all of them in a long rest.
Apex Ultimatum: If you are fighting a beast you have fought before, you treat it as your favourite enemy. Nature bonding is available at every natural terrain (not in cities).
subclass options:
Level | Features |
---|
1 | Favourite Terrain, Will to fight |
2 | Favourite Prey, Aim |
3 | Nature Bonding |
4 | Ability Score Improvement |
5 | Commitment, |
6 | Favourite terrain II |
7 | Quickshot |
8 | Ability Score Improvement |
9 | Extra attack |
10 | Adaptable |
11 | Land strider |
12 | Ability Score Improvement |
13 | Lionheart |
14 | Ability Score Improvement |
15 | Favourite terrain III |
16 | Ability Score Improvement |
17 | Relentless |
18 | Ability Score Improvement |
19 | Epic Reliable Talent |
20 | Apex Ultimatum |