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Artificer: Machinist

Artificers of the Machinist's trade are Cathar's premiere inventors and industrial architects, responsible for the design and creation of both the infastructure and titanic automata that keep the city running night and day. They push their experiments far past the usual Artificer fare, adapting the techniques of their golem-raising counterparts and combining it with the latest advances in robotics in order to create automata of ever-increasing complexity. The advanced machines they create are more than just mass-produced automatons, they are near-sentient mechanical beings, designed from the ground up to be the perfect tool for nearly any task.
hit dice: 1d8 per artificer level
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st
armor proficiencies: Medium armor, shields
weapon proficiencies: Simple Weapons
tools: Smith's tools, tinker’s tools, one type of artisan’s tools of your choice
saving throws: Constitution, Intelligence
skills: Choose two from Arcana, History, Investigation, Medicine, Athletics, Perception, Sleight of Hand
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • any two simple weapons
  • a light crossbow and 20 bolts
  • (a) studded leather armor or (b) scale mail
  • smith’s tools and a dungeoneer’s pack
  • spellcasting:
    You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions.

    TOOLS REQUIRED

    You produce your artificer spell effects through your tools. You must have a spellcasting focus-specifically thieves' tools or some kind of artisan's tool-in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.

    CANTRIPS (0-LEVEL SPELLS)

    At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional artificer can trips of your choice, as shown in the Cantrips Known column of the Artificer table.

    PREPARING AND CASTING SPELLS

    The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a lst-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list.

    SPELLCASTING ABILITY

    Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier

    RITUAL CASTING

    You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Augmentrist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
    class features:

    Tools of the Trade

    Upon adopting this specialization at 3rd level, you gain proficiency with mechanic's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.  

    Tinkering

    Beginning at 3rd level, your mechanical skills have developed enough for you to begin dabbling in the creation of advanced machines.  
  • You can cast the spell Tiny Servant as a bonus action, without consuming a spell slot. Unless you choose to expend a spell slot, the spell is cast as if at 3rd level.
  • When you cast Tiny Servant, you may do so on a pile of assorted construction materials, assembling them into an automaton of small size. These materials may vary, and the materials present determine the automaton created. Each has its own statblock, and the product of creation is refrecenced in the Small Automata table.
  • Fabrication

    Beginning at 5th level, you feel confident enough in your skill to undertake the construction of more advanced machines than before.  
  • You can cast the spell Summon Construct as a bonus action, without consuming a spell slot. Unless you choose to expend a spell slot, the spell is cast as if at 4th level.
  • When you cast Summon Construct, you may do so on a pile of assorted construction materials, assembling them into an automaton of medium size. These materials may vary, and the materials present determine the automaton created. Each has its own statblock, and the product of creation is refrecenced in the Medium Automata table.
  • Industrial Design

    Your Automata designs have progressed past the confines of general utility. Starting at 9th level, you can use your mechanical skill to construct Automata on a scale and level of complexity previously thought impossible.  
  • When you cast Summon Construct, you may do so on a pile of construction materials, assembling them into a construct of medium or large size. These materials may vary, and the materials present determine the automaton created. Each has its own statblock, and the product of creation is refrecenced in either the Medium Automata or Large Automata table.
  • Military-Industrial Complex

    Your skills as a mechanic are known far and wide, and your understanding of automata construction has reached new heights yet again. Beginning at 12th level, the DM rolls additional dice equal to your Intelligence modifier upon defeating a construct, granting you additional crafting materials as loot. In addition, your reputation allows you access to secret shops throughout the world, which sell the plans required to build new and exiting automata.  

    Large-Scale Fabrication

    Beginning at 15th level, your skills have reached a level that outpaces even the greatest smiths of Cathar. You can construct automata of any size, given you know the recipe, and when you construct an automaton of size small or smaller, you create two identical machines for the price of one.
    subclass options:
    LevelFeaturesMachinist Spells
    3TinkeringTiny Servant
    5FabricationSummon Construct
    9Industrial Design-
    12Military-Industrial ComplexOverheat
    15Large-Scale FabricationSystems Overload

    Created by

    ajpichner.

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