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Behir, Young

Large monstrosity, neutral evil
Armor Class 12 (Natural Armor)
Hit Points 9d8+20
Speed 40ft Climb: 30ft

STR
17 +3
DEX
12 +1
CON
15 +2
INT
05 -3
WIS
13 +1
CHA
8 -1

Skills Perception 1d20+5 ; Stealth 1d20+5
Damage Immunities Lightning
Senses Darkvision 60ft; Passive Perception 16
Languages Draconic
Challenge 2/3 (450 XP)


Grappler. The behir has advantage on attack rolls against any creature grappled by it.

Multiattack. The behir can make two mele weapon attacks: one with its bite and one to constrict - OR - (if constricting a target) one with bite and one to swallow.


Actions

Bite. Melee Weapon Attack. Reach 10 ft; 1d20+5 to hit, does 1d8+3 Piercing damage plus 1d4 Lightning damage to one target.

Constrict. Melee Weapon Attack. Reach 5 ft; can only target one Large or smaller creature if a bite attack succeeds. 1d20+1 to hit, does 1d8+3 Bludgeoning damage plus 1d4 Lightning damage; target is grappled by it (escape DC 13; disadvantage) if the behir isn't already constricting a creature.

Swallow. Melee Weapon Attack. can only target one Large or smaller creature if the target is already Constricted. 1d20+1 to hit. On success, the target takes the bite damage and is swallowed. The grapple ends and the target is now blinded and restrained, taking 2d6 Acid damage at the start of each of the behir's turns.

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature- which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Lightning Breath. The behir exhales a line of lightning (10 ft X 5 ft). Each creature in line must make a DC 13 Dexterity saving throw, taking 2d8+1 lightning damage on a failed save- or half as much damage on a successful one; Recharge. 1d6 (Recharge 5-6)


 

Statblock Type

Monster / Creature

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