Medium Mountain Dwarf, Lejesoldat, Neutral
Pat Pulverhår is the mercenary put in charge of securing the dig site against intrusions. Long an associate of Janson, Pulverhår was hired out by the Allting. He has brought with him plenty of explosives and his favorite artilery, Store Sorte, though the cannon has been locked up in camp. He has with him a great blunderbuss and firethrower for keeping enemies at bay, and he has so far done a good job. He is mostly useful for his organization of the other dwarves into battleforces and for the traps he has laid around camp to keep extremists and undeads away. He is an exciting figure.
He is blunt when he speaks, having no time nor mind for pleasantries, and he always faces problems head-on with his guns.
People. Pat understands that in war and peace, it is his friends and the people who help him that matter. (Neutral)
Pat would lay down his life for the people he serve with.
Pat would rather eat an ildbombe than admit when he is wrong.
Dwarven Resilience. Pat has advantage on saving throws against poison.
Multiattack. Pat makes two melee attacks with his scimitar or two ranged attacks with To-Ild. If he fires To-Ild he must spend an action reloading it.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 slashing damage.
To-Ild. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 1d12+3 piercing damage.
Ildbombe (3/rest). Pat throws one of his bombs up to 60 feet away. Each creature within 20 feet the bomb must make a DC 15 Dexterity saving throw or take 5d6 fire damage on a failed save, or half as much damage on a successful one.
Parry. Pat adds 2 to his AC against one melee attack that would hit him. To do so, Pat must see the attacker and be wielding a melee weapon.