Ichor Fog (Black Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Magical darkness spreads from a point the dragoon chooses within 30 feet of it, filling a 10-foot-radius sphere for 1 minute or until the dragon dismisses it as an bonus action, or is incapcitated. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagicallight can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Lightning Arc (Blue Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A shocking arc of lightning emits in a 5-foot by 30-foot line originating from you. Each creature in the area is stunned until the end of its next turn unless it succeeds on a Constitution saving throw.
Grasping Roots (Green Dragon)
2nd-level Conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragoon can see within 60 feet of it. That area becomes difficult terrain, and each creature there must succeed on a Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a Strength check and succeeds.
Tremors (Red Dragon)
2nd-level Conjuration
Casting Time: 1 action
Range: self, 30-foot radius
Components: V, S
Duration: Instantaneous
A tremor shakes the lair in a 30-foot radius around the dragoon. Each creature other than the dragoon on the ground in that area must succeed on a Dexterity saving throw or be knocked prone.
Paralyzing Breath (Silver Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self (15-foot cone)
Components: V, S
Duration: Instantaneous
The Dragoon exhale a paralyzing gas in a 15- foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ice Prison (White Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: up to 10 minutes
The dragoon creates an opaque wall of ice or dome on a solid surface it can see within 60 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. The dome can have a a radius of up to 10 feet, 10feet high, and 1 foot thick When the wall appears, each creature within its area is pushed 5 feet out of the wall's space; appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon dies.
Repulsion Breath (Bronze Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: Instantaneous
You exhale repelling energy in a 30-foot cone. Each creature or object in the area must make a Strength saving throw. On a failed save, a target is pushed 30 feet in a straight line away from the dragon. If an affected target collides with another creature or object, both the target and the creature or object it collided with take 1d6 bludgeoning damage for every 10 feet the target was pushed.
Dust Bowl (Brass Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A cloud of sand swirls about in a 20-foot radius sphere centered on a point the dragon can see within 60 feet of it. The cloud spreads around corners. Each creature in the area must succeed on a Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Feeble Breath (Gold Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: Instantaneous
You exhale weakening gas in a 15-foot cone. Each creature in that area must succeed on a Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Deep Mud (Copper Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You choose a point on the ground that you can see within range. The ground in a 10-foot radius turns into 3-foot deep mud. Each creature on the ground in that area when the mud appears must succeed on a Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. At the start of your next turn, the mud hardens, and the Strength check DC increases by 3.
Desiccating Breath (Topaz Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 1 minute
The dragon exhales yellowish necrotic energy that can affect up to three different creatures in its cone. These creatures must make a Constitution saving throw. On a failed save, the creature is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage.
Additionally, whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell effect ends (up to 1 minute), the target must roll a d4 and subtract the number frolled from the attack roll or saving throw. This is meant to outlast the weakened effect.
Dream Breath (Moonstone Dragon)
2nd-level Enchantment
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 10 minutes
The dragon exhales mist in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or fall unconscious for 10 mintues. This effect ends for a creature if the creature takes damae or someone else uses an action to wake it.
Disorienting Breath (Emerald Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 1 minute
The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make an Intelligence saving throw. On a failed save, the creature takes 12 (3d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d4 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.
Ocean Surge (Dragon Turtle)
2nd-level Evocation
Casting Time: 1 action
Range: self, 10-foot wide 60-foot long line
Components: V, S
Duration: up to 1 minute
A line of strong wind or water 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust or current disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Nightmare Breath (Deep Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 1 minute
The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a Wisdom saving throw. On a failed save, the creature takes 10 (2d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scintillating Breath (Crystal Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 1 minute
The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 13 (3d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
Singularity Breath (Amethyst Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 1 minute
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a Strength saving throw. On a failed save, the creature takes 13 (3d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Debilitating Breath (Sapphire Dragon)
2nd-level Evocation
Casting Time: 1 action
Range: self, 15-foot cone
Components: V, S
Duration: up to 1 minute
The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, the creature takes 10 (2d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.