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Moira Silentall

Ranger 5 Class & Level
Outlander Background
Human Race
Neutral Good Alignment

Strength 14
+2
Dexterity 18
+4
constitution 13
+1
intelligence 11
+0
wisdom 14
+2
charisma 12
+1
Total Hit Dice 5
Hit Die 1d10+1
3 proficiency bonus
12 Passive perception
5 Strength
7 Dexterity
1 Constitution
0 Intelligence
2 Wisdom
1 Charisma
saving throws
4 Acrobatics
5 Animal Handling
0 Arcana
5 Athletics
1 Deception
0 History
2 Insight
1 Intimidation
0 Investigation
2 Medicine
3 Nature
2 Perception
1 Performance
1 Persuasion
0 Religion
4 Sleight of Hands
7 Stealth
5 Survival
skills
15
AC
35
Hit Points
4
Initiative
30ft
Speed
Armor
Light Armor, Medium Armor, Shields

Weapons
Simple Weapons, Martial Weapons

Tools
Viol

Languages
Common, Orcish, Sylvan
Proficiencies
Longbow Attack: +10 1d20+10 1d8+5 piercing 1d8+5
Range (150/600)
Shortsword Attack: +7 1d20+7 1d6+4 piercing 1d6+4
Shortsword Attack: +7 1d20+7 1d6+4 piercing 1d6+4 Attacks
You cast known Ranger spells using Wisdom as your spellcasting modifier (Save DC 13, Spell Attack +5).
Spellcasting

Equipment
She is driven by a wanderlust that led her away from her home. She watches over her friends as if they were a litter of newborn pups.
Personality Traits
Greater good: It is each person's responsibility to make the most happiness for the whole tribe.
Ideals
She suffers awful visions of a coming disaster and will do anything to prevent it.
Bonds
She is slow to trust members of other races, tribes, and societies.
Flaws
Ranger Features

Favored Enemy (Beasts)
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one.

Natural Explorer (Mountain)
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an Intelligence or Wisdom check related to it. While traveling for an hur or more in your chosen terrain, difficult terrain doesn't slow your group's travel, your group can't become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace while alone, you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sized, and how long ago they passed through the area.

Fighting Style
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.

Ranger Archetype (Hunter)

Primeval Awareness
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within one mile of you (or within up to six miles if you are in your favored terrain). This feature does not reveal the creatures' location or number.

Giant Killer
When a Large or larger creature you can see within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack.

Extra Attack
You can attack twice whenever you take the Attack action on your turn.
Features & Traits

Created by

Mattkrmmr.

Statblock Type

Character Sheet (2018)

Link/Embed