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Volwer Scout (Wolf)

Medium humanoid (volwer), beast, neutral
Armor Class 14
Hit Points 3d6+4
Speed 40ft

STR
14 +2
DEX
16 +3
CON
14 +2
INT
12 +1
WIS
12 +1
CHA
10 0

Skills Athletics +5, Stealth +6, Perception +6
Damage Resistances Cold
Senses Darkvision 60 ft. passive Perception 15
Languages Common, Volwer (preferred)
Challenge 1


Keen Hearing and Smell. The volwer has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Martial Advantage. Once per turn, the volwer can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the volwer that isn't incapacitated.
Pack Tactics. The volwer has advantage on an attack roll against a creature if at least one of the volwer's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. The volwer has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.  


Actions

The volwer makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. one target.
Hit: 6 (1d6+3) slashing damage.


 

The Frontier Territories are prowled by these fearsome predators. Steer clear of their lands if you wish for safe passage.

Arctic, alpine and evergreen environments are their main habitats.


Created by

Uhemaat.

Statblock Type

Monster / Creature

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