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Book of Heroes: Heroic Fighter Archetypes (5e). © 2019, Jon Brazer Enterprises.

Fighter, Shadowed Blade

Infused with the power of the realm of shadows, the shadowed blades strike at their enemies from a distance. Then, they disappear into the shadows, reappearing in the worst possible place for their foes.
hit dice: 1d10
hit points at 1st level: 10 + your Constitution modifier
hit points at higher levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st
armor proficiencies: All armor, shields
weapon proficiencies: Simple weapons, martial weapons
tools: None
saving throws: Strength, Constitution
skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) chain mail or (b) leather armor, longbow, and 20 arrows

  • (a) a martial weapon and a shield or (b) two martial weapons

  • (a) a light crossbow and 20 bolts or (b) two handaxes

  • (a) a dungeoneer’s pack or (b) an explorer’s pack

spellcasting:
class features:

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

 

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

 

Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

 

Martial Archetype

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

 

Ability Score Improvement

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

 

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

 

Indomitable

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

subclass options:

Shadowed Blade

Shadow’s Reach

When you choose to become a shadowed blade at 3rd level, your shadow can reach out to strike your enemy, even if you are too far away to normally hit the creature. The reach of a single melee attack increases by 5 feet. You can use this ability twice before completing a short or long rest. At 8th level, you can use this ability three times before completing a short or long rest. At 15th level, the reach of your melee attack increases by 10 feet when you use this ability.

Shadow Step

Starting at 7th level, you can move between shadows without being observed. If you are in dim light or darkness, you can teleport to any point within 15 feet that is also in dim light or darkness. You must complete a long rest before using this ability again. At 13th level, the distance you can teleport increases to 30 feet.

Darkvision

Starting at 7th level, you can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already have darkvision, your darkvision is extended by 30 feet.

Shadowy Appearance

Starting at 10th level, it becomes harder to identify exactly where you are. Your armor class is increased by +1.

Shadow Escape

When you reach 15th level, you can use your reaction to teleport up to 30 feet away. You can use this ability after an attack is rolled but before the damage is rolled, negating the damage from the attack. If you use this after the damage is rolled, you still take the damage before teleporting. You do not have to start or end your teleport in an area of dim light or darkness. You cannot use this ability again until you complete a long rest.

Shadow Invisibility

At 18th level, you are treated as invisible when you are in dim light or darkness, even against an opponent that can see normally in dim light or darkness.

LevelProficiency BonusFeatures
1st+2Fighting Style, Second Wind
2nd+2Action Surge (one use)
3rd+2Martial Archetype (Shadowed Blade), Shadow's Reach (two uses, +5ft reach)
4th+2Ability Score Improvement
5th+3Extra Attack
6th+3Ability Score Improvement
7th+3Darkvision, Shadow Step (15ft)
8th+3Ability Score Improvement, Shadow's Reach (three uses)
9th+4Indomitable (one use)
10th+4Shadowy Appearance (+1 AC)
11th+4Extra Attack (2)
12th+4Ability Score Improvement
13th+5Indomitable (two uses), Shadow Step (30ft)
14th+5Ability Score Improvement
15th+5Shadow Escape, Shadow's Reach (three uses, +10ft reach)
16th+5Ability Score Improvement
17th+6Action Surge (two uses), Indomitable (three uses)
18th+6Shadow Invisibility
19th+6Ability Score Improvement
20th+6Extra Attack (3)

Created by

JaxValentine.

Statblock Type

Class Features

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