1 | Strength |
2 | Dexterity |
1 | Constitution |
0 | Intelligence |
2 | Wisdom |
4 | Charisma |
2 | Acrobatics |
0 | Animal Handling |
0 | Arcana |
3 | Athletics |
2 | Deception |
0 | History |
0 | Insight |
4 | Intimidation |
0 | Investigation |
0 | Medicine |
2 | Nature |
0 | Perception |
2 | Performance |
2 | Persuasion |
0 | Religion |
2 | Sleight of Hands |
2 | Stealth |
2 | Survival |
Name | Bonus | Damage | Type |
---|---|---|---|
Light crossbow | +4 | 1d8+2 | Piercing |
Dagger | +4 | 1d4+2 | Piercing |
Sickle | +3 | 1d4+1 | Slashing |
Eldritch Blast | +4 | 1d10 | Force |
Unarmed Strike | +3 | 2 | Bludgeoning |