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Drowned Ones

Medium undead, neutral evil
Armor Class 9
Hit Points 32 (5d8 +10) 5d8+10
Speed 20ft Swim: 10ft Climb: 10ft

STR
14 +2
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
4 -3

Saving Throws Con +5, Wis +0
Damage Vulnerabilities Cold, Lightning
Damage Resistances Fire
Damage Immunities Poison, Necrotic
Condition Immunities Poisoned
Senses Darkvision 60ft., Passive Perception 8
Languages -
Challenge 1/4


Undead Nature.
The drowned one doesn't need to eat, breathe, drink, or sleep.   Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.   Putrescence. (only applicable to Putrid Variety)
When the drowned one is damaged with a slashing or piercing weapon, it releases a wave of putrid stench. All creatures in a 10-ft radius must make a DC12 CON save or become poisoned. While poisoned this way, the creature must spend its action gasping for breath, unless the creature doesn't need to breathe air. This effect lasts 10 mins, with the creature making a save at the end of each of its turns. A successful save clears the effect.


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d6+2) 1d6+2 bludgeoning damage.   Swing. (only applicable to those carrying weapons) Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: depends on weapon type. 1d4+4 or 1d6+4 applicable damage type.

Reactions

Opportunity Attack.


 

Bloated Humans shamble through the crashing surf, covered with barnacles and trailing bits of rotting sea-weed and kelp. Some carry weapons.


Created by

ALAM0N3Y.

Statblock Type

Monster / Creature

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