Quarterstaff: Attack: 1d20+7 / Damage 1d6+7
Fists: Attack: 1d20+7 / Damage 1d6+7
Ki: 5 points
Ki save DC: 8 + your proficiency bonus + your Wisdom modifier
Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action
Patient Defense: You can spend 1 ki point to take the Dodge action as a bonus action on your turn
Step of the Wind: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn
Deflect Missiles: You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0 you may try to throw it back at the attacker.
Slow Fall
Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn
Attacks