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Noble Knight of Othmar

Medium humanoid (human), lawful good
Armor Class 19 (plate)
Hit Points 90hp 12d8+36
Speed 30ft

STR
16 +3
DEX
14 +2
CON
16 +3
INT
14 +2
WIS
14 +2
CHA
16 +3

Saving Throws Str +4, Dex +3, Con +4, Int +3, Wis+6, Cha +7
Skills Athletics +6, History +5, Insight +5
Senses passive Perception 12
Languages Common
Challenge 6


Chivalry: the noble knight has a +1 bonus to Armor Class, attack rolls and saving throws. The noble knight has advantage on Saving Throws against being Charmed or Frightened.   Divine Smite: the noble knight causes an extra 1d8 radiant damage with its melee weapon attacks. If the noble knight scores a critical hit, it causes an extra 4d8 radiant damage.   Martyr: While the noble knight has 30 hit points or less, it has advantage on attack rolls, and attack rolls made against it have disadvantage.


Actions

Multiattack. The noble knight makes two attacks with its greatsword, or two attacks with its revolver.   Greatsword. Melee Weapon Attack: +7 to hit, reach 5ft. one target. Hit: 2d6+3 slashing damage plus 1d8 radiant damage   Revolver. Ranged Weapon Attack: +6 to hit, range 30/90ft. one target. Hit: 1d10+2 piercing damage   Leadership (Recharges after a Short or Long Rest). For 1 minute, the noble knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the noble knight. A creature can benefit from only one Leadership die at a time. This effect ends if the noble knight is incapacitated.

Reactions

Parry. The noble knight adds 3 to its AC against one melee attack that would hit it. To do so, the noble knight must see the attacker and be holding a melee weapon.


 

Legendary Actions

The noble knight can take 1 Legendary Action, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. The noble knight regains any spent Legendary Actions at the start of it's turn.   Reload. The noble knight reloads it's revolver.   Healing Touch. The noble knight magically restores 1d8+3 hit points from one creature it touches. The creature is restored from one temporary condition aflicting it.


The high nobility of the Holy Byzantine Empire have their sons train under the tutelage of the paladins from the Holy Order of the Silver Throne since infancy. It is imperial belief that nobles should serve the cause of righteousness with courage and diligence, and thus it is uncommon for a male imperial noble to be unlearned with the sword.

Those who completely dedicate themselves to chivalry, however, can rise above their sation, and gain prestige in the metropolitan areas of the empire. For an imperial, those who merely accumulate wealth, even if just and good of heart, are no better than the unwashed masses, only those who dedicate their lives to the cause of righteousness, and serve their king in the field of battle, are worthy of any praise.

Urban, Grassland

Noble Knight of Othmar

Created by

Fafinhas.

Statblock Type

Monster / Creature

Link/Embed