hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Diverse Fighter
Starting at the 3rd level, you may use your decisive strike bonus on melee weapons as well as ranged weapons. Additionally, before you expend a usage of your decisive strike you may immediately unequip any items and then equip any item for free.
Backflip
Starting at the 3rd level, when you take the dodge action on your turn. You may, as a reaction, take the disengage action after being attacked.
Hunters Mark
Starting at the 7th level, you gain the ability to tune into the movements of your foes. You may cast Hunters Mark as a bonus action a number of times equal to your Wisdom modifier (minimum 1). You regain any spent charges at the end of a long rest.
Spin Attack
Starting at the 11th level, you have mastered the sword. When you take the attack action, you may instead of attacking one creature, you may attack each creature within 5ft rolling separately for each target.Split Second
Starting at the 17th level, you have developed a keen eye for opportunity. As a reaction, when a creature would provoke an opportunity attack, you may make a ranged attack against them so long as they are within the standard range of your weapon.
subclass options: