Remove these ads. Join the Worldbuilders Guild

Dragonbron

Ability Score Increase +2 Stength, +1 Charisma
Size Medium
Speed 30ft

Damage Resistance. You have resistance to the damage type associated with your ancestry. Age. Young Dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 150. Alignment. Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous Dragonborn can be quite terrible indeed. Some rare few choose to devote themselves to lesser dragon deities, such as Chronepsis (Neutral), and fewer still choose to worship Io, the Ninefold Dragon, who is all alignments at once. Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Draconic Ancestry. You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon and the type of resistance you gain. Dragon Colour Damage Type Breath Weapon Black Acid 5' by 30' line (DEX save) Blue Lightning 5' by 30' line (DEX save) Brass Fire 5' by 30' line (DEX save) Bronze Lightning 5’ by 30 line (DEX Save) Copper Acid 5’ by 30 line (DEX Save) Gold Fire 15’ Cone (Dex Save) Green Poison 15’ Cone (Con Save) Red Fire 15’ Cone (Dex Save) Silver Cold 15’ Cone (Con Save) White Cold 15’ Cone (Con Save)   Breath Weapon. You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest. HB Instead, you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest.

Languages. Common, Draconic


Created by

Jars_Of_Hazelnuts.

Statblock Type

Race

Link/Embed