Claws - Due to your claws you have a climb speed of 15 feet. You can also use your claws as a weapon. When you land an attack you deal 1d4+Str as a slashing unarmed attack Darkvision - Being a Felis, you are able to see light in the dark up to 60ft as if it were bright light, and darkness beyond that as dim light. Purrsuasion - Felis use their short and cute nature to their advantage as much as they can. Once per long rest, roll with advantage on your first Persuasion attempt on a friendly creature. Curious Nature - Being an inquisitive Felis, you have proficiency in the Investigation skill. Feline Lineage - Chose one lineage, your lineage determines your Felis Favor: Common Bond - Tabby Felis are among the most common of all the lineages, as such they know more about common social spheres. Increase Wisdom Score by 1. Noble Leadership - With fur pure as the whitest snow, those felis born without color are often seen as the noblest of the Felis. When of age they take up leadership roles in their clans. Once per long rest you can instill your allies with a sense of vigor. Those within a 15ft range gain temporary hit points equal to your charisma modifier for 8 hours. Fiery Nature - Hot tempered and quick to lash out with claws, these ginger furred Felis are furious in the field of battle. Increase Strength Score by 1. Hunters Sense - Masters of tracking, those with brown fur are destined to hunt. You gain proficiency in the Survival Skill. Good Fortune - Calico fur is the rarest of all the Felis lineages. The legends say that all the black furred Felis' luck went into the calico. Once per day when you roll an attack roll, ability check, or saving throw, you can choose to reroll. You must accept the results of the reroll. Arcane Adept - Starry eyed and fur of a blue night sky, it is said that these Felis are connected to the Astral Sea. Increase your Intelligence Score by 1. Unlucky - Typically those born of this lineage are of pure black fur and carry a natural unluckiness where ever they go. Once per long rest you may cast your bad luck onto an enemy as a reaction, forcing them to roll at disadvantage on one attack roll, ability check, or saving throw. Feral Variant - The following replaces the Felis ability score trait: Dexterity score increases by 2, you know the Primal Savagery Cantrip, at 3rd level you learn the Speak with Animals Spell, at 5th level you learn the Find Familiar Spell. Each spell can be cast once per long rest without using a spell slot.
Languages. You can speak, read, and write Common and one other Language