Avoidance If the entropic displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Displacement The entropic displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of it's next turn. This trait is also disrupted when the displacer beast is incapacitated or has a speed of 0. Shadow Stealth In dim light or darkness the entropic displacer beast can hide as a bonus action. Necrotic Energy Aura At the start of its turn, all creatures within 30 feet of the entropic displacer beast take 1d4 necrotic damage.
Multiattack The displacer beast makes two attacks with its tentacles. Tentacle Melee Weapon Attack: +7, Reach 10 ft, one target. Hit: 7 (1d6+4) bludgeoning damage plus (1d6) piercing damage. Necrotic Ray Ranged Weapon Attack: +5, one target Hit: 10 (3d6) Necrotic damage
The area around an entropic displacer beast suffers from the necrotic energy it emits, causing plants and animals to die off over time.
The entropic displacer beast is a variant of the normal displacer beast with origins from the plane of shadow. It appears similar in size and shape to a normal displacer beast, but with a jet black coat that absorbs most light into it. This allows the entropic displacer beast to blend in with shadowy environments.
The entropic displacer beast can be found in any environment.