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Artificer

hit dice: 1d8
hit points at 1st level: 8+ your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your constitution modifier per level after 1st
armor proficiencies: light armor, medium armor, shields
weapon proficiencies: simple weapons
tools: thieves' tools
saving throws: Constitution, intelligence
skills: Chooses two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of hand
starting equipment:
any two simple weapons
a light crossbow and 20 bolts
your choice of studded armor or scale mail
thieves' tools and a dungeoneer's pack
spellcasting:
class features:
subclass options:

Created by

Grikk.

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Class Features

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