hit dice:
1d8
hit points at 1st level:
8+ your Constitution modifier
hit points at higher levels:
1d8 (or 5) + your constitution modifier per level after 1st
armor proficiencies:
light armor, medium armor, shields
weapon proficiencies:
simple weapons
tools:
thieves' tools
saving throws:
Constitution, intelligence
skills:
Chooses two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of hand
starting equipment:
any two simple weapons
a light crossbow and 20 bolts
your choice of studded armor or scale mail
thieves' tools and a dungeoneer's pack
spellcasting:
class features:
subclass options: