+0 | Strength |
+5 | Dexterity |
+3 | Constitution |
+2 | Intelligence |
+2 | Wisdom |
+1 | Charisma |
+5 | Acrobatics |
+2 | Animal Handling |
+2 | Arcana |
+0 | Athletics |
+2 | Deception |
+2 | History |
+2 | Insight |
+1 | Intimidation |
+2 | Investigation |
+1 | Medicine |
+2 | Nature |
+2 | Perception |
+1 | Performance |
+1 | Persuasion |
+2 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
+4 | Survival |
Unarmed/Staff | 1d20+5 | d4+5 |
---|---|---|
Dagger | 1d20+5 | d4+5 |
Dart | 1d20+5 | d4+5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Tool Varies
Simple trap (level 1—4, dangerous threat)
A bear trap resembles a set of iron jaws that springs shut when stepped on, clamping down on a creature's leg. The trap is spiked in the ground, leaving the victim immobilized.
Trigger. A creature that steps on the bear trap triggers it.
Effect. Melee weapon attack: +8 to hit, triggering creature. Hit: 5 (1d10) piercing damage. This attack can't gain advantage or disadvantage. A creature hit by the trap has its speed reduced to 0. It can't move until it breaks free of the trap, which requires a successful DC 15 Strength check by the creature or another creature adjacent to the trap.
Countermeasures. A successful DC 10 Wisdom (Perception) check reveals the trap. A successful DC 10 Dexterity check using thieves' tools disables it.
Source: XGE, page 113
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.