Large Flesh Golem Ιππότης του Ordo Exterminatus , Neutral Good
Όταν ένας βρυκόλακας αποφάσισε να φτιάξει ένα πλάσμα από την σάρκα των νεκρών, δεν υπολόγισε ότι μέσα σε αυτούς θα υπήρχαν κυνηγοί και κληρικοί του Ordo Exterminatus. Κανονικά, τα γκόλεμ είναι άψυχα και χωρίς βούληση. Αλλά, το Eidolon που γεννήθηκε από τις ψυχές των κυνηγών του έδωσε την ικανότητα σκέψης. Ο Άρλο απέδρασε και βρήκε τα HQ του Ordo Exterminatus, όπου έμαθε να χρησιμοποιεί όπλα και τα crossbows του τάγματος.
Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. Arlo's party members, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Immutable Form. The golem is immune to any spell or effect that would alter its form. Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Unbreakable Phusique. Arlo has advantage at STR and CON saves.
Multiattack: Arlo makes one Axe attack and one Longsword attack. +7 to hit, 1d8+7 for each. Arlo makes two Heavy Crossbow attacks. +6 to hit, 1d10+6 each, 100/400 ft. range.