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Player's Handbook 2024

Dwarf

ability score increase:
age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages:
race features:
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.  

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You have Darkvision with a range of 120 feet.  

Dwarven Resilience

You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.  

Dwarven Toughness

Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.  

Stonecunning

As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.  
 

Racial Feats

When playing a Dwarf, you can choose one of the following Feats, in place of an Origin Feat at character creation, or when you gain a Feat from the Ability Score Increase feature:  

Duergar Lineage

Source: Arceiron Homebrew
Origin Feat - Requirement: Dwarf Species   As a duergar you've had to endure life in the Underdark, where your species got enslaved by the Illithid and had to fend of enslavement by the Drow. This heritage grants you the following benefits:
  • Duergar Magic. Starting at 3rd level, you can cast the enlarge/reduce spell on yourself with this trait, without requiring a material component. Starting at 5th level, you can also cast the invisibility spell on yourself with this trait, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
  • Psionic Fortitude. You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.

Created by

Diarioz.

Statblock Type

Race/Species

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