Remove these ads. Join the Worldbuilders Guild

Gronk

Barbarian 1 Class & Level
Soldier Background
Bugbear Race
CN Alignment

Strength 5
-3
Dexterity 1
-5
constitution 1
-5
intelligence -2
0
wisdom -1
0
charisma 0
0
Total Hit Dice 1
Hit Die
1d12-5
+2 proficiency bonus
+7 Strength
+1 Dexterity
+3 Constitution
-2 Intelligence
-1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
-1 Animal Handling
-2 Arcana
+7 Athletics
+0 Deception
-2 History
-3 Insight
+2 Intimidation
-2 Investigation
-1 Medicine
-2 Nature
+1 Perception
+0 Performance
+0 Persuasion
-2 Religion
+1 Sleight of Hands
+3 Stealth
+1 Survival
skills

 
13
Armor Class
13
Hit Points
+1
Initiative
30
Speed
WeaponAttackDamage
Club 1d20+7 1d4+5
Attacks
NO
Spellcasting
Hide armour
Lucky Human tooth
Equipment
Darkvision (60ft)
Long-limbed
Powerful Build
Surprise Attack
School of Horde Knocks: You are familiar with the military lifestyle and know your way around a military camp. You can identify mercenary companies by their emblems and recall a little bit of information about them including their reputation, their leaders and what their values are.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Club

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning Light

Cost: 1 sp Weight: 2 lb


 

DnD 5e SRD SRD

Hide Armor

Medium Armor Common

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

Type AC STR Req. Stealth Dis. Properties
Medium 12 + Dex Modifier (max 2)

Cost: 10 gp Weight: 12 lb


 

The statblocks of your class features

Barbarian


Hit Points

Hit Dice: d12 per Barbarian level
Hit Points at first Level: 12 + Consitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier

Proficiences

Armor: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose from Animal Handeling, Athletics, Intimidation, Nature, Perception and Survival

Starting Equipment

You start with the following equipment in addition to the equipment granted by your background   (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins

Path of the Ancestral Guardian


Hit Points

Hit Dice: d12 per Path of the Ancestral Guardian level
Hit Points at first Level: See Barbarian
Hit Points at Higher Levels: See Barbarian

Proficiences

Armor: See Barbarian
Weapons: See Barbarian
Tools: See Barbarian
Saving Throws: See Barbarian
Skills: See Barbarian

Subclass Options

Ancestral Protectors

At 3rd level, while you're raging, the first creature you hit with an attack on your turn becomes the target of spiritual warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.  

Spirit Shield

Beginning at 6th level, if you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.   When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.  

Consult the Spirits

At 10th level, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, it invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.   After you cast either spell in this way, you can't use this feature again until you finish a short or long rest.  

Vengeful Ancestors

At 14th level, when you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.
 

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Bugbear

Ability Score Increase Str +2; Dex +1
Size Medium
Speed 30 ft.


Age. Bugbears reach adulthood at age 16 and live up to 80 years.
Alignment. Bugbears endure a harsh existence that demands each of them to remain self-sufficient, even at the expense of their fellows. They tend to be chaotic evil.
Size. Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky. You are proficient in the Stealth skill.
Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Languages. You can speak, read, and write Common and Goblin.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Daniel JB.

Statblock Type

Character Sheet (Legacy)

Link/Embed