A warrior of the old blade, a well trained and versatile fighter. You stay loyal to your style of blade, and you perform better by yourself.
hit dice:
1d10
hit points at 1st level:
1d12 + 4
hit points at higher levels:
1d10
armor proficiencies:
Light, Medium
weapon proficiencies:
Finesse, Light, Martial.
tools:
saving throws:
Dexterity, Wisdom
skills:
Choose 4 from: Athletics, Acrobatics, Perception, Stealth, Survival, Intimidation
starting equipment:
Any style of Katana
A Tanto
Chain Mail OR Studded Leather
spellcasting:
Nope.
class features:
Precision Strikes - Level 1
When Striking an enemy, have them roll a DEX save, if it is not over 9 + WIS MOD, they will be afflicted with 1d4 Bleed. Enemies roll a CON save (12), to see if they stop bleeding each turn.
Sheath Strike - Level 1
When you have not drawn your weapon and you attack an enemy, deal an extra 1d6 Slashing damage. You can re-sheath your weapon with a bonus action. Though when your weapon is sheathed, you cannot opportunity attack.
Lone Wolf - Level 1
When not near any allies gain advantage with attack rolls. The range is 20ft.
Movement Mastery - Level 1
Enemies have disadvantage on opportunity attacks against you.
Quick Disengage - Level 2
Disengage as a bonus action, usable 2 times per long rest.
Sword Style Points - Level 3
You gain 5 "Sword Style Points" You gain + WIS MOD extra every 3 levels.
Dash Strike - Level 3
You flash forward with your blade in its sheath, dashing forward your movement value at a high speed in a straight line, dealing the amount of damage your weapon deals to anyone in the path you go. Uses 1 Sword Style Point. Costs an action.
Quick Strike - Level 3
When sheath striking, you can optionally strike twice very fast but with disadvantage.
Strike Training - Level 3
You can attack twice per attack action. When using forms, you can alternatively use 2 forms or one combo.
Ability Score Improvement - Level 4
Gain 1 feat, or gain 2 stat points.
Samurai's Honor - Level 6
When you are struck, you deal an extra 1d6 damage to that one target. switches depending on who hit you last.
Sword Style Points - Level 6
You gain more sword style points.
Ability Score Improvement - Level 7
Gain 1 feat, or gain 2 stat points.
Sword Style Points - Level 9
You gain more sword style points.
Relentless Strikes - Level 11
Strike the target twice, the second hit will apply bleed if it hits. Costs 2 Sword Style Points. Uses an Action.
Sword Style Points - Level 12
You have 2 extra Sword style points. Bringing your total to 12.
Ability Score Improvement - Level 7
Gain 1 feat, or gain 2 stat points.
Bleeding Edge - Level 14
Strike or Stab an artery, afflicting 1d10 bleed per turn until it is your turn again. Costs 2 Sword Style Points. Uses an Action.
Sword Style Points - Level 15
You have 2 extra Sword style points. Brining your total 14.
Sword Style Points - Level 18
You have 2 extra Sword style points. Bringing your total to 17.
True Precision - Level 20
Dash strike 3 times, dealing double damage to all targets in the path. Uses 12 Sword Style Points. Uses an action.
subclass options:
Path of Flashing Strikes
Beast Breathing
First Fang: Pierce
The user stabs the target's neck with both blades, dealing 1d12 piercing damage. Can be used after a dash strike. Uses 1 SSP.
Second Fang: Slice
The user unleashes a double slash with his two blades in an X-shaped cut, Dealing 2d8 Slashing damage. Uses 2 SSP.
Third Fang: Devour
The user releases simultaneous horizontal slashes towards the target's throat. The enemy will roll a DEX save of 10 + PB + DEX MOD. If they fail they will take 2d12 slashing damage, if they succeed, they will take half that amount. Uses 2 SSP.
Fourth Fang: Slice 'n' Dice
The user delivers multiple diagonal double slashes with both swords, making the enemy roll a CON save of 10 + DEX MOD + PB. If they fail they will take 5d4 slashing damage, and will be afflicted with bleed. If succeeded, will not take bleed and take half damage. Uses 3 SSP.
Fifth Fang: Crazy Cutting
The user slices everything in all directions, dealing 2d8 slashing damage to those in a 15ft. radius. Uses 3 SSP.
Sixth Fang: Palisade Bite
The user releases simultaneous slashes with two swords from both directions, dealing 4d8 slashing damage to a single target. Roll to hit for each slash. add sword damage to each slash. Uses 5 SSP.
Seventh Fang: Spatial Awareness
The user utilizes their sense of touch to identify the position of enemies and their weaknesses by feeling small disturbances in the air. Enemies will have disadvantage on attack rolls against you. Uses 4 SSP.
Eighth Fang: Explosive Rush
The user charges towards their opponent at blinding speeds while swinging both their swords, dealing 1d12 slashing damage, replaces dash strike.
Ninth Fang: Extending Bendy Slash
The user dislocates the joints of their arm to increase the range of their attack and unleashes a single strike, dealing 3d12 piercing damage to anyone within 30ft. but also dealing 1d8 damage to the user. Uses 3 SSP.
Tenth Fang: Whirling Fangs
The user rapidly spins their swords in a circular motion, deflecting enemy attacks and dealing 1d12 slashing damage to those within 15ft. of you. Makes you invincible until the start of your next turn. Can only be used 3 times per long rest. Can be used as a reaction. Uses 5 SSP.
Eleventh Fang: Sudden Throwing Strike
The user throws both of their blades at an enemy, dealing 4d12 piercing damage, but your blades must be picked back up. Uses 2 SSP.