Prerequisites: Blindness
Benefit: Due to your experience with blindness you have become accustomed to relying on your other senses.
-You gain blindsight 30 feet and tremorsense 60 feet. If you are on sand or similar terrain, you only have tremorsense 30 feet.
-Attack rolls against the character do not have advantage because of their blindness.
-You gain advantage on wisdom (perception) checks that don’t rely on sight, and you gain advantage on wisdom (insight) checks to detect lies when the creature in question has a heartbeat.
-Whenever you become subject to a sudden, cacophonous source of sound (thunder damage against you, a large bell, a huge crashing wave, being inside of a dragon’s mouth while it roars, etc…) you must make a DC 15 constitution saving throw or you lose the benefits of this feat and have disadvantage on attack rolls, ability checks, and saving throws until the end of your next turn.
-If you are naturally blind and you take this feat nothing short of a wish spell can heal your blindness because the parts of your brain that interact with sight have degenerated completely. If your blindness is cured you lose this feat and chose a new ASI or feat.
Normal: