5 | Strength |
1 | Dexterity |
5 | Constitution |
0 | Intelligence |
1 | Wisdom |
-1 | Charisma |
1 | Acrobatics |
3 | Animal Handling |
0 | Arcana |
5 | Athletics |
-1 | Deception |
0 | History |
1 | Insight |
1 | Intimidation |
0 | Investigation |
1 | Medicine |
0 | Nature |
3 | Perception |
-1 | Performance |
-1 | Persuasion |
0 | Religion |
1 | Sleight of Hands |
1 | Stealth |
1 | Survival |
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Tools: one type of gaming set, vehicles (land), smith's tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Intimidation, Perception
Languages: Common, Dwarvish
Greatsword 1d20+5 Damage 2d6+3
Javelin 1d20+5 Damage 1d6+3 AttacksAlignment: Lawful Good. I do what's right as expected by society to promote order and compassion for all.
Hill Dwarf Traits [PHB p. 20]